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dc.contributor.authorMoon, Kyung Seob
dc.contributor.authorMuthukkumarasamy, Vallipuram
dc.contributor.authorNguyen, Anne Thuy-Anh
dc.contributor.editorPan, ZG
dc.contributor.editorDiener, H
dc.contributor.editorJin, XG
dc.contributor.editorGobel, S
dc.contributor.editorLi, L
dc.date.accessioned2017-05-03T13:58:38Z
dc.date.available2017-05-03T13:58:38Z
dc.date.issued2006
dc.date.modified2010-08-26T07:36:01Z
dc.identifier.issn0302-9743
dc.identifier.doi10.1007/11736639_79
dc.identifier.urihttp://hdl.handle.net/10072/11546
dc.description.abstractThere are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience network latency, depending on packet transfer delay caused by the send-and-wait and acknowledging processes. Under the optimistic approach, the processes do not wait for other players' packets and advance to their own frames, hence there is no network latency. However, when inconsistency happens, the processes must roll back. This can cause irritation and confusion to players, and thus the game quality deteriorates. Overall, the optimistic approach may not be suitable for networked games. To overcome the network latency problem in the conservative approach, we propose a new system which can reduce the network latency and bandwidth requirements. Furthermore, the effect of the number of players in multiplayer game sessions is examined in detail with varying number of players. Experimental results with our proposed system confirm improved performances in latency and frame rate.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.format.extent313207 bytes
dc.format.extent23841 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.languageEnglish
dc.language.isoeng
dc.publisherSpringer
dc.publisher.placeBerlin/Heidelberg, Germany
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofpagefrom648
dc.relation.ispartofpageto657
dc.relation.ispartofjournalLecture Notes in Computer Science: Technologies for E-Learning and Digital Entertainment
dc.relation.ispartofvolume3942
dc.rights.retentionY
dc.subject.fieldofresearchcode289999
dc.subject.fieldofresearchcode291704
dc.titleEfficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
dc.typeJournal article
dc.type.descriptionC1 - Articles
dc.type.codeC - Journal Articles
gro.rights.copyright© 2006 Springer. This is the author-manuscript version of the paper. The attached file is reproduced here in accordance with the copyright policy of the publisher. Use hypertext link for access to the publisher's website.
gro.date.issued2006
gro.hasfulltextFull Text
gro.griffith.authorMuthukkumarasamy, Vallipuram


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