An Experimental Analysis of GAME: A Generic Automated Marking Environment

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Title An Experimental Analysis of GAME: A Generic Automated Marking Environment
Author Blumenstein, Michael Myer; Green, Steven; Nguyen, Anne T.; Muthukkumarasamy, Vallipuram
Publication Title Proceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education
Editor Roger Boyle
Year Published 2004
Place of publication New York
Publisher ACM Press
Abstract This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness of the program's output. Currently, the system is able to mark programs written in Java, C++ and the C language. To use the system, instructors are required to provide a simple "marking schema" for any given assessment item, which includes pertinent information such as the location of files and the model solution. In this research, GAME has been tested on a number of student programming exercises and assignments. The results obtained, have been analysed and compared against a human marker providing encouraging results.
Peer Reviewed Yes
Published Yes
Publisher URI
Alternative URI
ISBN 1-58113-836-9
Conference name ITiCSE 2004
Location Leeds, UK
Date From 2004-06-28
Date To 2004-06-30
Date Accessioned 2005-03-30
Language en_AU
Research Centre Institute for Integrated and Intelligent Systems
Faculty Faculty of Engineering and Information Technology
Subject PRE2009-Other Information, Computing and Communication Sciences
Publication Type Conference Publications (Full Written Paper - Refereed)
Publication Type Code e1

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