Cheat Proofing Stop and Wait Synchronisation Using a Supervising Node
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| Title | Cheat Proofing Stop and Wait Synchronisation Using a Supervising Node |
|---|---|
| Author | Oakley, Dean Mathew; Muthukkumarasamy, Vallipuram |
| Publication Title | Proceedings of The 4th Asia Pacific International Symposium on Information Technology |
| Editor | Sang Burm Rhee, Jun Jo |
| Year Published | 2005 |
| Place of publication | Korea |
| Publisher | APIS |
| Abstract | Networked online games are increasingly becoming attractive to many players. Multiplayer role-playing games need to incorporate several techniques to prevent any foul play or cheating. The multiplayer nature and network latency are still challenging the level of security provided in real time games. In this paper we introduce the main concepts of real time game environments, and overview the classification of cheating in games. We analyse various game architectures and investigate time based cheats and available cheat proof protocols. A cheat proof protocol with no performance penalties is developed and analysed. The proposed technique relies on the supervision of a trusted supervising node. |
| Peer Reviewed | Yes |
| Published | Yes |
| ISBN | 1920952284 |
| Conference name | The 4th Asia Pacific International Symposium on Information Technology |
| Location | Gold Coast, Australia |
| Date From | 2005-01-26 |
| Date To | 2005-01-27 |
| URI | http://hdl.handle.net/10072/2545 |
| Date Accessioned | 2006-03-17 |
| Date Available | 2007-03-21T21:29:19Z |
| Language | en_AU |
| Research Centre | Institute for Integrated and Intelligent Systems |
| Faculty | Faculty of Engineering and Information Technology |
| Subject | Information Systems |
| Publication Type | Conference Publications (Full Written Paper - Refereed) |
| Publication Type Code | e1 |
Please use this identifier to cite this record: http://hdl.handle.net/10072/2545
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