Cheat Proofing Stop and Wait Synchronisation Using a Supervising Node

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Title Cheat Proofing Stop and Wait Synchronisation Using a Supervising Node
Author Oakley, Dean Mathew; Muthukkumarasamy, Vallipuram
Publication Title Proceedings of The 4th Asia Pacific International Symposium on Information Technology
Editor Sang Burm Rhee, Jun Jo
Year Published 2005
Place of publication Korea
Publisher APIS
Abstract Networked online games are increasingly becoming attractive to many players. Multiplayer role-playing games need to incorporate several techniques to prevent any foul play or cheating. The multiplayer nature and network latency are still challenging the level of security provided in real time games. In this paper we introduce the main concepts of real time game environments, and overview the classification of cheating in games. We analyse various game architectures and investigate time based cheats and available cheat proof protocols. A cheat proof protocol with no performance penalties is developed and analysed. The proposed technique relies on the supervision of a trusted supervising node.
Peer Reviewed Yes
Published Yes
ISBN 1920952284
Conference name The 4th Asia Pacific International Symposium on Information Technology
Location Gold Coast, Australia
Date From 2005-01-26
Date To 2005-01-27
URI http://hdl.handle.net/10072/2545
Date Accessioned 2006-03-17
Date Available 2007-03-21T21:29:19Z
Language en_AU
Research Centre Institute for Integrated and Intelligent Systems
Faculty Faculty of Engineering and Information Technology
Subject Information Systems
Publication Type Conference Publications (Full Written Paper - Refereed)
Publication Type Code e1

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