dc.contributor.author | L. Kuhn, Kerri-Ann | |
dc.contributor.author | Pope, Nigel | |
dc.contributor.editor | E. Iyer | |
dc.date.accessioned | 2017-05-03T12:47:06Z | |
dc.date.available | 2017-05-03T12:47:06Z | |
dc.date.issued | 2010 | |
dc.date.modified | 2012-09-10T22:34:27Z | |
dc.identifier.refuri | http://www.marketingpower.com/Community/ARC/Pages/Connections/Conferences/Summer2010/default.aspx | |
dc.identifier.uri | http://hdl.handle.net/10072/39046 | |
dc.description.abstract | This study explores the effects of use-simulated and peripheral placements in video games on attitude to the brand. Results indicate that placements do not lead to enhanced brand attitude, even when controlling for involvement and skill. It appears this is due to constraints on brand information processing in a game context. | |
dc.description.peerreviewed | Yes | |
dc.description.publicationstatus | Yes | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | AMA | |
dc.publisher.place | Boston, United States | |
dc.publisher.uri | http://www.marketingpower.com/Community/ARC/Pages/Connections/Conferences/Summer2010/default.aspx | |
dc.relation.ispartofstudentpublication | N | |
dc.relation.ispartofconferencename | Summer AMA 2010 | |
dc.relation.ispartofconferencetitle | Proceedings of 2010 AMA Summer Educators Conference 2010: Enhancing Knowledge Development in Marketing | |
dc.relation.ispartofdatefrom | 2010-08-13 | |
dc.relation.ispartofdateto | 2010-08-16 | |
dc.relation.ispartoflocation | Boston, United States | |
dc.rights.retention | Y | |
dc.subject.fieldofresearch | Marketing Communications | |
dc.subject.fieldofresearchcode | 150502 | |
dc.title | The effect of video game placements on brand attitude | |
dc.type | Conference output | |
dc.type.description | E1 - Conferences | |
dc.type.code | E - Conference Publications | |
gro.date.issued | 2010 | |
gro.hasfulltext | No Full Text | |
gro.griffith.author | Pope, Nigel K. | |